Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master�s degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade. To learn more, visit: https://www.digipen.edu/ .
POSITION: Adjunct Faculty - Game & Software Production (GAM 300/400) Lecturer
The Department of Game Software Design and Production is seeking an Adjunct Faculty applicant with expertise in current game development technology and the ability to teach game team project courses with a variety of disciplines. We are currently hiring an adjunct to assist with one of two courses:
In the course GAM 400, students prepare their personal portfolio of projects in order to be ready for a professional job search. This can involve a new project to demonstrate a particular professional skill or taking a previous project to very high level of quality.
Duties / Responsibilities
Teach team-based courses in Game Software Design and Production including 2D and 3D game development, game production pipelines and team dynamics and roles
Lecture and teach in classroom and/or lab settings
Mentor student teams in research-based or industry-driven projects
Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
Qualifications / Competencies
Bachelor's degree and 4+ years of experience, or a terminal degree, and knowledge within the game industry
Strong grasp of fundamentals of 2D and/or 3D game development
Strong understanding of team dynamics, team organization, and team communication
Ability to provide quality feedback, practical work solutions, and instruction in 2D and 3D game development
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
Working knowledge of game design fundamentals and best practices
Working knowledge of a broad range of game development tools
Excellent interpersonal and communication skills
Preferred Qualifications
Bachelor�s degree in Science or Engineering involving interactions between computer science and interactive digital entertainment
Development experience in PC games, mobile games and/or VR/AR using middleware such as Unity or Unreal
Professional experience in programming and/or scripting languages such as C, C++, C#, or JavaScript, and visual scripting software such as Unreal Blueprints
Demonstrated experience working on game titles across various platforms and/or media
Teaching or other professional public speaking experience, including professional talks or panels at conferences, conventions, or events
Application Procedure
To be considered for this position, applicants must include the following:
Cover letter of interest
Curriculum vitae or resume
Portfolio of 2+ shipped titles, published works, published research projects or other body of work
List of 3 professional references with email and telephone contact information included
Salary Range:
$6,750 � $11,340 per term, depending on faculty rank
Not benefits eligible.
Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.